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Technical Animator (007) Job - 1 week ago
Salary: Competitive and relocation
Ubisoft Reflections LtdTechni
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
The Technical Animator will be responsible for developing and maintaining animation systems, rigging, pipelines and processes used by the animation team. The Technical Animator reports to the Lead Animator.
Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
Provide technical support on the animation tools and editor to the team
Assist in the design, integration and validation of animation assets.
Learn all required features and functions of the animation system editor and tools
Participate in and supervise integration of the animation assets into the game engine
Collaborate to ensure compliance of animation features with technical, aesthetic and gameplay constraints
Research and share knowledge of existing engines and animation packages within the industry;
Carry out all other related tasks.
Support the Lead Animator in any ad hoc tasks and duties.
Assist in planning and scheduling of animation work
Skills and Knowledge
Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
Experience on character action focused games preferred with at least one shipped title;
Strong character animation skills and understanding of animation principles
Experience working with high-fidelity motion capture advantageous
Enthusiastic, methodical and organised approach to work with high quality standards
Able to document and explain their work clearly and concisely
Good knowledge of Autodesk Motionbuilder preferred, knowledge of 3DS Max, Maya and similar packages useful
Strong understanding of rigging, skinning and related character technologies
Strong knowledge of human anatomy and the visual arts
Ability to work flexibly, accept and give feedback and adapt to change;
Good interpersonal and communication skills and ability to work as part of a multi- disciplinary team;
Sense of initiative, originality and resourcefulness in problem solving.
Good knowledge of the gaming industry and current state of the art;
Salary: Competitive + Relocation.
Location: Newcastle upon Tyne, U.K
Opening date: 7th November 2017
Closing date: 6th December 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.